INTELLIGENT GAME IN SUBJECT EDUCATION

INTELLIGENT GAME IN SUBJECT EDUCATION

Authors

  • Е.В. Борисова

Keywords:

active forms of education, gaming technologies, competitiveness, methodology, education

Abstract

The features of the organization and conduct of intellectual games are considered, using the example of their inclusion in the process of teaching higher mathematics in a technical university. The psychological and pedagogical principles, functions and goals of the game are determined. The main components of the author's version of the game «We are not the weak link» are presented, a technological map has been drawn up, including the stages: organizational, implementation, final and reflection stages. Supported by pedagogical practice, the methodology and its variations are proposed to enrich the spectrum of active gaming forms of building educational interactions with students

Published

2023-04-26

Issue

Section

Психология труда, инженерная психология, когнитивная эргономика
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